Commencium

A Cross-Platform Redefining Team Engagement and Belonging in Remote Work

A mobile and desktop app solution building meaningful connections in remote work environment by making people gather, share, connect in order to strengthen company culture and belonging.

Future Commencer Internship Programme
6 Weeks · August 2026

Team Members
Elif Ceren Uçar · Mertcan Aydoğmuş

Commencium mobile and desktop experiences on a purple and pink gradient
01

Project Goals & Brief

01

Digital collaboration

Design a digital solution that helps remote-working teams collaborate, communicate and engage with one another in a more meaningful way.

02

Beyond productivity

The brief asked how digital experiences could support the human side of distributed work, creating space for the informal interactions that help teams feel connected.

TrustBelongingCreativityEveryday team interaction
02

Problem Statement

Remote workers lose the natural office interactions that build sustainable bonds and team visibility. They need low-pressure, spontaneous ways to socialize from onboarding through daily work and after-hours moments.

03

Design Process

A six-week process moved from research and synthesis through iterative interface design, usability testing and final prototyping.

Week 1

Desk Research

Week 2

Benchmark
Survey
Persona Generation

Week 3

Benchmark
Journey Map
Info Architecture
AI Wireframe Trial

Week 4

Info Architecture
Vibe Coding Wireframes

Week 5

Usability Test
UI Executing
Prototyping

Week 6

UI Executing
Prototyping
Case Preparation

04

Research Overview

Multiple research streams were combined to understand remote-work behavior, existing products and the moments where social connection breaks down.

01

Desk Research

  • Literature Review
  • Industry Benchmarking
  • Workplace pattern mapping
02

Survey Overviews

  • Conducted a survey with 28 participants.
  • Google Forms was the tool used.
03

Interview Overviews

  • Conducted semi-structured interviews with 5 Commencis designers from different projects.

Benchmark Insights

Logos of products reviewed during benchmarking
01

Low Regular Usage Rate

The rates of regular adoption and daily workflow usage by employees remain quite low.

02

Familiar Interfaces

Social media feeds (Blink, Workvivo) or game-like maps (Gather.town) are used to speed up adaptation.

03

Productivity Based

The majority of the benchmarks are not going beyond productivity, similar to Teams and Slack.

05

Research Insights

The findings pointed toward small, spontaneous and interest-led interactions rather than more crowded, formal meetings.

78%

missed spontaneous water-cooler interactions the most.

58%

preferred micro-gatherings of two or three people over crowded events.

66%

struggled with losing informal touchpoints with other teams.

Interest-driven connection

Cold interactions fail. Common hobbies, topics and automated facilitation can make connection feel more organic.

Lack of adaptation

Without structured re-engagement, a divide can persist between original teams and new hires.

06

Ideation

Morphological exploration, Round Robin, persona work, journey mapping and edge-case definition translated the research into a coherent product direction.

Feature prioritization ideation board Benchmark and interface exploration board Three Commencium personas Journey map for Zeynep Arslan Journey map for Deniz Demir Core keywords and feature areas
07

Product Development

The concept expanded into connected mobile and desktop experiences for break rooms, events, communities and common-interest matching.

01

Break Rooms

Different break rooms like water cooler chats, coffee breaks etc. can be reachable.

02

Calendar

To check events, other meetings, break rooms etc.

03

Communities

Interest and project based groups, different communities can be seen here.

04

Matching

Common points based system matching people as friends.

Mobile App Trials

First set of mobile application screen trials Second set of mobile application screen trials Third set of mobile application screen trials

Desktop App Trials

Desktop application trial created with Stitch Desktop application trial created with UX Pilot Desktop application trial created with Claude
08

Usability Testing & Improvements

01

Moderated Tests

We carried out our qualitative, moderated study using the “think-aloud” protocol, both online (via Teams) and face-to-face.

02

Structure

We carried out our qualitative, moderated study using the “think-aloud” protocol, both online (via Teams) and face-to-face.

03

Test of Key Feature

We carried out our qualitative, moderated study using the “think-aloud” protocol, both online (via Teams) and face-to-face.

Online moderated usability test with the Commencium mobile interface Vibe-coded Commencium prototype reviewed during an online test session

Prioritization Matrix

Impact and effort prioritization matrix for usability improvements
09

UI Design System

A compact system brought the cross-platform experience together through shared color, typography and interface components.

Commencium color system with primary, neutral, semantic and gradient palettes Commencium typography and icon system using Inter and Mulish Commencium component library with cards, navigation, buttons and segmented controls
10

Final Experience — Mobile App

The mobile experience brings everyday connection into four clear areas: Home, Hub, Games and Social.

11

Desktop App & Vibe Coding

The desktop experience carries communities, quick chats and shared team moments into the workday. A Coffee Chat flow was then developed through vibe coding and prototyping.

Vibe coding workspace used to build the Commencium desktop application
Commencium desktop Home dashboard
Commencium desktop Social and Community page
Commencium desktop Coffee Chat room

Mobile App Prototype

QR code for the Commencium mobile prototype

Desktop App Prototype

QR code for the Commencium desktop prototype
13

AI Tools

We utilized multiple AI tools in this project. Finally, since we ran out of tokens on Codex, we vibe-coded the current version with the help of Antigravity and published it via Netlify.

Claude logo

Claude

Planning & presentation preparation

Codex logo

Codex

Vibe coding

Google Antigravity logo

Google Anti Gravity

Vibe coding

Gemini logo

Gemini

Planning & UX writing

Stitch AI logo

Stitch AI

Wireframe generation

UX Pilot logo

UX Pilot

Wireframe generation

ChatGPT logo

ChatGPT

UX Writing

Figma logo

Figma Agents

Usability testing & Animations

Next Project

Stitch